Prototyping Quiz :Prototyping and Design (User Interface Design Specialization) Answes 2026
Question 1
All of the following are good reasons for prototyping EXCEPT which one?
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❌ To help explore design ideas before locking them in through expensive development investment
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❌ To elicit helpful, constructive feedback during the interface design process
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❌ To figure out whether you have any of your design ideas wrong earlier rather than later
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✅ To deliver the product earlier to your customers
Explanation:
Prototyping is about learning and feedback, not about delivering a finished product to customers.
Question 2
Correct statements about low-fidelity prototyping (Select all that apply)
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❌ Low-fidelity prototyping allows you to think carefully about the details of the product
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✅ Low-fidelity prototyping is a group of techniques used to rapidly present a graphical concept of a product
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✅ Low-fidelity prototypes are often sketchy and incomplete
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✅ Low-fidelity prototypes are simple but have some characteristics of the target product
Explanation:
Low-fidelity prototypes emphasize speed, exploration, and rough structure, not detailed polish.
Question 3
Correct statements about paper prototyping (Select all that apply)
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✅ You can use paper prototypes to run a technology-free design meeting
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✅ Paper prototypes should support enough interactivity to enable informative evaluation
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✅ Only simple materials and imagination are needed to create paper prototypes
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❌ Paper prototyping is only useful when you are on a shoestring budget
Explanation:
Paper prototyping is useful regardless of budget and is valuable for focus, creativity, and early testing.
Question 4
Drawbacks of going into too much detail with tool-based prototyping (Select all that apply)
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❌ You get more accurate usability metrics from piloting the prototype
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✅ You may get feedback at the wrong level (e.g., button layout instead of big-picture issues)
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❌ You won’t have the skills to create a beautiful layout without a designer
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✅ Clients may think the interface is nearly finished and plan resources incorrectly
Explanation:
Overly polished prototypes can mislead stakeholders and distract from higher-level design feedback.
Question 5
Why include physical low-fidelity prototyping? (Select all that apply)
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❌ It signals the product is ready for manufacturing
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✅ It allows testing form factors without committing manufacturing resources
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✅ It helps understand user-centered physical constraints
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✅ Non-screen-based systems shouldn’t be tested only on phones or computers
Explanation:
Physical prototyping is crucial when form factor and physical interaction matter.
Question 6
Best tool choice and reason
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❌ POP – sketch-like interface tested in browser
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❌ Balsamiq – add hotspots to paper prototype on phone
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❌ Balsamiq – sketch-like interface tested in browser
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✅ POP, because it allows you to add hotspots to a paper prototype and test directly on a mobile phone
Explanation:
POP is designed specifically to turn paper prototypes into tappable mobile experiences.
Question 7
Design challenge most likely to hit the limits of prototyping
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❌ Designing a neighborhood social-view mobile app
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❌ Designing an integrated financial planning tool
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✅ Designing a new water slide for an amusement park
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❌ Designing a multi-user scheduling program
Explanation:
Some experiences (like water slides) involve physical forces, safety, and scale that cannot be fully prototyped cheaply or safely.
🧾 Summary Table
| Question | Correct Answer(s) |
|---|---|
| Q1 | 4 |
| Q2 | 2, 3, 4 |
| Q3 | 1, 2, 3 |
| Q4 | 2, 4 |
| Q5 | 2, 3, 4 |
| Q6 | 4 |
| Q7 | 3 |