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Prototyping Quiz :Prototyping and Design (User Interface Design Specialization) Answes 2026

Question 1

All of the following are good reasons for prototyping EXCEPT which one?

  • ❌ To help explore design ideas before locking them in through expensive development investment

  • ❌ To elicit helpful, constructive feedback during the interface design process

  • ❌ To figure out whether you have any of your design ideas wrong earlier rather than later

  • To deliver the product earlier to your customers

Explanation:
Prototyping is about learning and feedback, not about delivering a finished product to customers.


Question 2

Correct statements about low-fidelity prototyping (Select all that apply)

  • ❌ Low-fidelity prototyping allows you to think carefully about the details of the product

  • Low-fidelity prototyping is a group of techniques used to rapidly present a graphical concept of a product

  • Low-fidelity prototypes are often sketchy and incomplete

  • Low-fidelity prototypes are simple but have some characteristics of the target product

Explanation:
Low-fidelity prototypes emphasize speed, exploration, and rough structure, not detailed polish.


Question 3

Correct statements about paper prototyping (Select all that apply)

  • You can use paper prototypes to run a technology-free design meeting

  • Paper prototypes should support enough interactivity to enable informative evaluation

  • Only simple materials and imagination are needed to create paper prototypes

  • ❌ Paper prototyping is only useful when you are on a shoestring budget

Explanation:
Paper prototyping is useful regardless of budget and is valuable for focus, creativity, and early testing.


Question 4

Drawbacks of going into too much detail with tool-based prototyping (Select all that apply)

  • ❌ You get more accurate usability metrics from piloting the prototype

  • You may get feedback at the wrong level (e.g., button layout instead of big-picture issues)

  • ❌ You won’t have the skills to create a beautiful layout without a designer

  • Clients may think the interface is nearly finished and plan resources incorrectly

Explanation:
Overly polished prototypes can mislead stakeholders and distract from higher-level design feedback.


Question 5

Why include physical low-fidelity prototyping? (Select all that apply)

  • ❌ It signals the product is ready for manufacturing

  • It allows testing form factors without committing manufacturing resources

  • It helps understand user-centered physical constraints

  • Non-screen-based systems shouldn’t be tested only on phones or computers

Explanation:
Physical prototyping is crucial when form factor and physical interaction matter.


Question 6

Best tool choice and reason

  • ❌ POP – sketch-like interface tested in browser

  • ❌ Balsamiq – add hotspots to paper prototype on phone

  • ❌ Balsamiq – sketch-like interface tested in browser

  • POP, because it allows you to add hotspots to a paper prototype and test directly on a mobile phone

Explanation:
POP is designed specifically to turn paper prototypes into tappable mobile experiences.


Question 7

Design challenge most likely to hit the limits of prototyping

  • ❌ Designing a neighborhood social-view mobile app

  • ❌ Designing an integrated financial planning tool

  • Designing a new water slide for an amusement park

  • ❌ Designing a multi-user scheduling program

Explanation:
Some experiences (like water slides) involve physical forces, safety, and scale that cannot be fully prototyped cheaply or safely.


🧾 Summary Table

Question Correct Answer(s)
Q1 4
Q2 2, 3, 4
Q3 1, 2, 3
Q4 2, 4
Q5 2, 3, 4
Q6 4
Q7 3