Principles and Patterns Quiz :Prototyping and Design (User Interface Design Specialization) Answes 2026
Question 1
Following general principles for good visual design is helpful because:
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✅ If you follow principles of good design, you can avoid common design problems.
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❌ If you follow principles of good design, your interface design will be easier to implement.
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❌ If you follow principles of good design, there is no need to do user research.
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❌ If you follow principles of good design, you save time because usability testing is not needed.
Explanation:
Design principles help avoid common mistakes, but they do not replace user research or usability testing.
Question 2
Best example of an Interaction Design Pattern:
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❌ Drawing attention to important information consistently
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✅ Using two panels: one for a list of items and one for the selected item’s details
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❌ Avoiding user testing until internal evaluations are done
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❌ Parameterizing colors, icons, and vocabulary for cultures
Explanation:
Interaction design patterns describe reusable interface structures, such as the master–detail (two-panel) layout.
Question 3
True statements about Google’s Material Design (Select all that apply)
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✅ Floating Action Button (FAB) is a Material Design example
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✅ Material Design applies to web apps as well as mobile apps
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❌ Following Material Design removes the need for other principles
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❌ The primary “material” is a cube
Explanation:
Material Design is platform-agnostic, complements other principles, and is based on paper and ink metaphors, not cubes.
Question 4
Relationship between Gestalt proximity and the First Law of Geography:
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❌ Humans assume interfaces follow the First Law of Geography
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❌ No relationship between relatedness and placement
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❌ The real world follows Gestalt principles
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✅ There is no clear parallel between these ideas
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❌ They are in direct contradiction
Explanation:
While both relate to closeness, one is a psychological principle and the other is a geographic observation—no direct parallel.
Question 5
Problems with a red “bold” button and green “italics” button:
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❌ Text formatting buttons must always be grayscale
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❌ Position matters more than color
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✅ Not good for colorblind users
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✅ Similar functions should use the same color
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✅ C & D
Explanation:
Colorblindness and inconsistent color usage for similar actions are both real design problems.
Question 6
True statement about localizing cloud-based photo software:
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❌ Substantive design changes are unlikely
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❌ Only translation matters
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❌ On-the-ground research can be skipped
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✅ Even under time pressure, on-the-ground user research is important
Explanation:
Localization involves culture, values, workflows, and expectations, not just language.
Question 7
True statement about Apple’s Human Interface Guidelines:
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❌ They are just flexible rules of thumb
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✅ A major strength is their emphasis on consistency
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❌ They apply only to Mac software
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❌ Consistency is the only principle
Explanation:
Apple HIGs are strict, comprehensive, and consistency is a core strength, not the only principle.
Question 8
Good strategies when getting feedback and critiques (Select all that apply)
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✅ Take notes on the feedback
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✅ Don’t get defensive—decide later what to keep
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❌ Emphasize why your approach is right
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✅ Prepare in advance and specify what feedback you want
Explanation:
Effective critique requires openness, preparation, and listening, not defending your design.
🧾 Summary Table
| Question | Correct Answer(s) |
|---|---|
| Q1 | 1 |
| Q2 | 2 |
| Q3 | 1, 2 |
| Q4 | 4 |
| Q5 | C & D |
| Q6 | 4 |
| Q7 | 2 |
| Q8 | 1, 2, 4 |