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Principles and Patterns Quiz :Prototyping and Design (User Interface Design Specialization) Answes 2026

Question 1

Following general principles for good visual design is helpful because:

  • If you follow principles of good design, you can avoid common design problems.

  • ❌ If you follow principles of good design, your interface design will be easier to implement.

  • ❌ If you follow principles of good design, there is no need to do user research.

  • ❌ If you follow principles of good design, you save time because usability testing is not needed.

Explanation:
Design principles help avoid common mistakes, but they do not replace user research or usability testing.


Question 2

Best example of an Interaction Design Pattern:

  • ❌ Drawing attention to important information consistently

  • Using two panels: one for a list of items and one for the selected item’s details

  • ❌ Avoiding user testing until internal evaluations are done

  • ❌ Parameterizing colors, icons, and vocabulary for cultures

Explanation:
Interaction design patterns describe reusable interface structures, such as the master–detail (two-panel) layout.


Question 3

True statements about Google’s Material Design (Select all that apply)

  • Floating Action Button (FAB) is a Material Design example

  • Material Design applies to web apps as well as mobile apps

  • ❌ Following Material Design removes the need for other principles

  • ❌ The primary “material” is a cube

Explanation:
Material Design is platform-agnostic, complements other principles, and is based on paper and ink metaphors, not cubes.


Question 4

Relationship between Gestalt proximity and the First Law of Geography:

  • ❌ Humans assume interfaces follow the First Law of Geography

  • ❌ No relationship between relatedness and placement

  • ❌ The real world follows Gestalt principles

  • There is no clear parallel between these ideas

  • ❌ They are in direct contradiction

Explanation:
While both relate to closeness, one is a psychological principle and the other is a geographic observation—no direct parallel.


Question 5

Problems with a red “bold” button and green “italics” button:

  • ❌ Text formatting buttons must always be grayscale

  • ❌ Position matters more than color

  • Not good for colorblind users

  • Similar functions should use the same color

  • C & D

Explanation:
Colorblindness and inconsistent color usage for similar actions are both real design problems.


Question 6

True statement about localizing cloud-based photo software:

  • ❌ Substantive design changes are unlikely

  • ❌ Only translation matters

  • ❌ On-the-ground research can be skipped

  • Even under time pressure, on-the-ground user research is important

Explanation:
Localization involves culture, values, workflows, and expectations, not just language.


Question 7

True statement about Apple’s Human Interface Guidelines:

  • ❌ They are just flexible rules of thumb

  • A major strength is their emphasis on consistency

  • ❌ They apply only to Mac software

  • ❌ Consistency is the only principle

Explanation:
Apple HIGs are strict, comprehensive, and consistency is a core strength, not the only principle.


Question 8

Good strategies when getting feedback and critiques (Select all that apply)

  • Take notes on the feedback

  • Don’t get defensive—decide later what to keep

  • ❌ Emphasize why your approach is right

  • Prepare in advance and specify what feedback you want

Explanation:
Effective critique requires openness, preparation, and listening, not defending your design.


🧾 Summary Table

Question Correct Answer(s)
Q1 1
Q2 2
Q3 1, 2
Q4 4
Q5 C & D
Q6 4
Q7 2
Q8 1, 2, 4