Intro to UI Design: UI Design Process :Introduction to UI Design (User Interface Design Specialization) Answers 2026
✅ Question 1
Most important formative question before designing
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❌ What technology do the users say they want?
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❌ Do these users tend to use iOS or Android products?
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❌ How technically literate are your users?
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✅ Who are the target users, in terms of their challenges, strategies, and values?
Explanation:
Before any design, you must deeply understand who the users are and what matters to them.
✅ Question 2
Most important question before committing to a technology solution
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❌ What is the best visual design?
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✅ What are the key challenges your solutions must address and key constraints to which it must adhere?
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❌ Who are your target users?
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❌ When do users get confused with proposed solutions?
Explanation:
Technology choices should follow a clear understanding of problems and constraints, not visuals.
✅ Question 3
True statements about “critique” (Select all that apply)
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✅ It is an important component of intellectual rigor in design-centered approaches.
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✅ A critique-driven discussion assumes trained experts with developed intuitions.
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✅ A critique is a structured discussion of design ideas with experts.
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❌ A critique involves asking users to use and provide feedback.
Explanation:
Critique is expert-driven, not the same as user testing.
✅ Question 4
Best description of Cultural Probes
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❌ Must always include a camera, recorder, notebook
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❌ Sufficient without prompts
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❌ Will tell you what to build next
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✅ Focus on initiating rich dialogue, inspiring, and challenging assumptions
Explanation:
Cultural probes are exploratory and inspirational, not prescriptive.
✅ Question 5
True statements about Participatory Design (Select all that apply)
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❌ Users are only sources of data
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❌ Only interdisciplinary professionals participate
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❌ User ideas should be implemented literally
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✅ Design partners should be included at multiple stages: formative work, design, and evaluation
Explanation:
Participatory design treats users as ongoing design partners, not just informants.
✅ Question 6
True statement about Value Sensitive Design (VSD)
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❌ Focuses only on efficiency and collaboration
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❌ Requires specific methods only
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❌ Used only to evaluate final designs
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✅ Supports designers in considering how systems support or violate human values
Explanation:
VSD integrates human values throughout the design process.
✅ Question 7
Most reasonable approach and why
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❌ TCUID because it’s the only valid approach
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✅ TCUID because the problem is task-based and TCUID provides clear steps and artifacts
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❌ Design-centered because motivation and values dominate
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❌ Design-centered because it suits structured tasks
Explanation:
Course registration is task-oriented, making TCUID appropriate—especially for novices.
✅ Question 8
Accurate statements about personas
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✅ They are used as part of the design process
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❌ Each product needs exactly one persona
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✅ They are based on research
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❌ Each persona describes one real individual
Explanation:
Personas are research-based composites, not real people.
✅ Question 9
NOT a reason for updating MovieLens
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❌ The UX was too complex
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✅ The old interface took too much CPU time
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❌ Features were not being used
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❌ Users felt the interface was dated
Explanation:
The changes were user-experience driven, not performance-driven.
✅ Question 10
Not a core element of design processes
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❌ User Research
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✅ Formal Specification
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❌ Design and Prototyping
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❌ Evaluation
Explanation:
Formal specification is not universal across all design processes.
✅ Question 11
Key insight behind iterative usability engineering
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❌ There’s a limit to design work
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❌ Designers get bored
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✅ It is easier to improve an interface than to get it right the first time
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❌ Interfaces are used repeatedly
Explanation:
Iteration exists because perfection upfront is unrealistic.
✅ Question 12
What artifact is described?
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❌ Persona
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❌ Task description
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✅ A walkthrough scenario
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❌ None of the above
Explanation:
This describes a contextual story of use, which is a walkthrough scenario.
🧾 Summary Table
| Q# | Correct Answer(s) | Key Concept |
|---|---|---|
| 1 | Target users | Formative research |
| 2 | Challenges & constraints | Problem framing |
| 3 | 1, 2, 3 | Expert critique |
| 4 | Dialogue & inspiration | Cultural probes |
| 5 | Design partners at all stages | Participatory design |
| 6 | Human values | Value Sensitive Design |
| 7 | TCUID (tasks) | Task-centered design |
| 8 | Used in design, research-based | Personas |
| 9 | CPU time | UX-driven redesign |
| 10 | Formal specification | Design processes |
| 11 | Easier to improve than perfect | Iterative design |
| 12 | Walkthrough scenario | Design artifacts |