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Intro to UI Design: Psychology and Human Factors: Shortcuts to Understanding Your Users :Introduction to UI Design (User Interface Design Specialization) Answers 2026

Question 1

Which statements about short-term and long-term memory are true?

  • ❌ The recalling of short-term memory is slower than long-term memory.

  • Short-term memory can hold only a small amount of information, while long-term memory can hold an indefinite amount of information.

  • Short-term memory can hold information for a short period of time, while long-term memory can hold information for a long time.

  • ❌ Interface design should avoid heavily relying on users’ short-term memory and long-term memory.

Explanation:
Short-term memory is limited in both capacity and duration, while long-term memory is vast and long-lasting. Interface design should avoid heavy reliance on short-term memory, but long-term memory can still be leveraged (e.g., learned conventions).


Question 2

Characteristics of human perception

  • ❌ Human perception is stable and is not influenced by expectancies.

  • Human eyes and mind see objects as belonging together if they are near each other in space.

  • ❌ People respond very differently to the same shape in different sizes.

  • Context, environment, and surroundings influence individual perception.

Explanation:
Gestalt principles (like proximity) and contextual factors strongly influence perception.


Question 3

Principles that prevent slips

  • ❌ Good interface design should offer suggestions to users.

  • Good interface design should choose good defaults.

  • Good interface design should include helpful constraints.

  • ❌ Good interface design should not forgive slips.

Explanation:
Slips are prevented through constraints and good defaults. Forgiveness is important, not harmful.


Question 4

Relationship between Design Model, User Model, and System Image

  • ❌ Once designers understand both models, UI creation is easy.

  • ❌ Designers should make the design model match the user model first.

  • Designers should be explicit about their Design Model, then create a System Image that helps users form the same User Model.

  • ❌ Designers should rely on documentation after interface design.

Explanation:
This reflects Norman’s model: the interface (System Image) bridges designer intent and user understanding.


Question 5

Email reply confusion – which concept applies?

  • Gulf of Evaluation

  • ❌ Constraints

  • ❌ Mappings

  • ❌ Gulf of Execution

Explanation:
You can’t easily tell the current system state (whether a reply exists).


Question 6

Instructors can’t find grade-editing link

  • The Gulf of Execution

  • ❌ Poor Mappings

  • ❌ The Gulf of Evaluation

  • ❌ Excessive memory load

Explanation:
Users know what they want to do but can’t figure out how to do it.


Question 7

Thumbnail while dragging files is an example of

  • ❌ Constraints

  • ❌ Fitt’s Law

  • Feedback

  • ❌ Mappings

Explanation:
The system continuously shows what action is occurring.


Question 8

Drop-down list of US states

  • ❌ Attention

  • ❌ Mappings

  • ❌ Feedback

  • Constraints

Explanation:
The design prevents invalid input.


Question 9

Best example of Mapping

  • ❌ Google navigation drawer gesture

  • ❌ Netflix images

  • ❌ Yelp site purpose clarity

  • Pebble watch buttons mapping up/down navigation

Explanation:
Controls map naturally to their effects.


Question 10

Why social science research helps socio-technical design

  • ❌ Social science predicts behavior perfectly

  • ❌ Social psychology is science

  • ❌ People’s behavior is unpredictable

  • Social sciences provide theories that explain motivation and behavior in social settings

Explanation:
Design benefits from theoretical understanding, not prediction alone.


Question 11

“Application” power of HCI theory

  • ❌ Predict phenomena

  • ❌ Describe phenomena

  • ❌ Conceptual framework

  • Theory informs and guides system design

Explanation:
Application power means using theory to design better systems.


Question 12

True statement about Distributed Cognition

  • ❌ Unit of analysis is task transformation

  • ❌ Plans only emerge when problems occur

  • ❌ Privileges people over objects

  • It focuses on how information and thought are embedded in objects and actions

Explanation:
Distributed cognition extends cognition beyond the individual to artifacts and environment.


🧾 Summary Table

Q# Correct Answer(s)
1 2, 3
2 2, 4
3 2, 3
4 3
5 Gulf of Evaluation
6 Gulf of Execution
7 Feedback
8 Constraints
9 Pebble watch buttons
10 Social science theories explain behavior
11 Theory informs design
12 Cognition embedded in objects & actions