Intro to UI Design: Introduction and Overview :Introduction to UI Design (User Interface Design Specialization) Answers 2026
✅ Question 1
Which design wisdom statements are true? (Select all that apply)
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❌ Written instructions in any user interface are a sign of bad design.
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✅ Simple things should be simple to use.
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✅ Responding to a user’s action with multiple types of subtle visual feedback is a good design strategy.
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✅ The design principle of Visibility is relevant for both computer interfaces and physical objects.
Explanation:
Good design minimizes instructions but does not eliminate them entirely. Visibility and feedback are core UI principles.
✅ Question 2
Best-supported action based on usage data showing a command is rarely used
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❌ Come up with a new and more appealing name
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❌ Create a keyboard shortcut
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✅ Do not include a button for this item in the main menu bar
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❌ Remove the command entirely
Explanation:
Low usage suggests reducing prominence, not removing functionality or renaming without evidence.
✅ Question 3
Relevant lesson from the International Children’s Digital Library
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❌ Assume an adult will help
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✅ Children may want to search by length, characters, or cover color
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❌ Children search by author or title
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❌ Include cartoon characters
Explanation:
Children use non-traditional, visual, and semantic search strategies.
✅ Question 4
Lessons from Airbnb and Couchsurfing (Select all that apply)
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❌ People always want age and gender
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✅ Airbnb reinforces “place to stay,” Couchsurfing reinforces “people to stay with.”
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❌ Make sure to include price info on the landing page
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✅ Good design should reflect and reinforce the purpose of the system.
Explanation:
Interface design shapes user expectations and social behavior.
✅ Question 5
Core disciplines of UI Design
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❌ Technology, Ethics, Economics
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❌ Graphics, Networking, Algorithms
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❌ Statistics, Signal Processing, ML
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✅ Design + Technology + Understanding Humans
Explanation:
UI design sits at the intersection of design, computing, and psychology.
✅ Question 6
UI Design principle illustrated by the Brazil navigation case
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❌ Never allow travel to dangerous areas
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✅ Prevent errors by eliminating error-prone conditions or requiring confirmation
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❌ All options must have visible controls
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❌ Hands-free driving interfaces
Explanation:
This is a classic error prevention failure.
✅ Question 7
Lesson from TurboTax and StubHub
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✅ Find processes people find hard or painful and make them easier.
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❌ Hide data until the end
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❌ People always trust computers with money
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❌ Any money activity can be improved with the web
Explanation:
Successful UI design often removes pain from unavoidable tasks.
✅ Question 8
Why study case studies and hall of fame/shame examples?
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❌ Evaluation alone is the reason
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✅ They help us derive design principles by reasoning about good and bad designs.
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❌ To feel better about bad designers
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❌ Only to learn about users
Explanation:
The goal is learning transferable design principles.
✅ Question 9
Anton Yelchin accident: problem and solution
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❌ No park setting
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❌ Broken gear shift
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✅ Gear shift didn’t physically reflect current gear; standard interfaces should have been used.
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❌ Engine interlock issue
Explanation:
The lack of clear physical feedback and standard mapping caused confusion.
✅ Question 10
Citibank ATM “card-eating” conclusion
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❌ Banks wanted unhappy customers
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✅ They failed to use customer distress as feedback to improve ATM design.
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❌ They never realized the problem
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❌ Employees fully understood customers
Explanation:
This reflects a failure in user-centered feedback and iteration.
🧾 Summary Table
| Q# | Correct Answer(s) | Key Concept |
|---|---|---|
| 1 | 2, 3, 4 | Visibility, feedback |
| 2 | 3 | Progressive disclosure |
| 3 | 2 | Child-centered design |
| 4 | 2, 4 | Purpose-driven UI |
| 5 | 4 | Interdisciplinary UI |
| 6 | 2 | Error prevention |
| 7 | 1 | Reducing user pain |
| 8 | 2 | Learning design principles |
| 9 | 3 | Affordances & mapping |
| 10 | 2 | User feedback loops |