Cumulative Quiz:Human-Centered Design: an Introduction (Interaction Design Specialization) Answers 2026
Question 1
Interviewing both technophile and technophobe users provides useful insights for design.
❌ False
✅ True
Explanation:
Including both technophiles and technophobes gives designers a broader understanding of user needs, comfort levels, and potential usability barriers.
Question 2
Storyboarding allows designers:
❌ to showcase the user interface
✅ to focus on the task the user is performing
❌ to discuss details on the final product and marketing plan
❌ to create an immersive, detailed world
Explanation:
Storyboarding emphasizes user actions, context, and flow, not detailed UI or marketing.
Question 3
What is true of your friend’s interview question? (Select all that apply)
✅ This is the wrong question, since it focuses on who makes the decision rather than how the decision is reached.
✅ This is a leading question: it suggests that the CEO should make the decision.
❌ This is a great question.
❌ This is a great question since the interviewer establishes expertise.
Explanation:
The question is leading and frames the answer narrowly instead of exploring the process.
Question 4
You need a complete product to employ the Wizard of Oz technique.
❌ True
✅ False
Explanation:
Wizard of Oz testing uses simulated functionality, not a complete working system.
Question 5
Benefits of sharing multiple designs (Select all that apply):
✅ Provides a vocabulary for discussing possible designs
❌ Leads to increased group rapport
✅ Leads to more individual exploration
✅ Leads to sharing and combining features between designs
Explanation:
Multiple designs encourage exploration, comparison, and richer team discussion.
Question 6
Advantages of paper prototypes (Select all that apply):
✅ Keep focus on high-level design
✅ Separate design issues from implementation
✅ Less expensive, faster, and easier to modify
✅ Allow exploration of a broader range of ideas
Explanation:
Paper prototypes reduce cost and friction while supporting creativity.
Question 7
Best prototype for testing voice-guided navigation comprehension:
❌ Fully functional laptop system
❌ Paper prototype in lab
✅ Pre-determined directions read aloud while participant drives
❌ Video with voiceover
Explanation:
This directly tests real driving conditions and cognitive load with minimal overhead.
Question 8
Best technique to collect the most accurate sleepiness data:
❌ Participant observation
❌ Interview
❌ Survey
✅ Experience sampling / pager studies
Explanation:
Experience sampling captures real-time, in-context data from many participants.
Question 9
What is wrong with this interview question? (Select all that apply)
“Do you like the Word Art feature of Microsoft Office?”
❌ Too open ended
✅ Assumes the user has feelings about Word Art
✅ Elicits a yes/no response
✅ Is a leading question
Explanation:
It presumes opinion and limits insight.
Question 10
Which heuristic is violated?
❌ None
❌ Recognition over recall
✅ Aesthetics and minimalist design
❌ Help
❌ Error recovery
❌ Flexibility and efficiency
Explanation:
Overly cluttered or visually complex interfaces violate minimalist design principles.
Question 11
Which heuristic is violated by Amazon “Subscribe and Save”?
❌ User control and freedom
❌ Error prevention
❌ Help users recover from errors
✅ Help and documentation
Explanation:
Critical information is missing, leaving users uncertain.
Question 12
Which heuristic is violated?
❌ Flexibility and efficiency
❌ Match with real world
❌ Help and documentation
✅ Visibility of system status
Explanation:
The system does not clearly communicate what is happening.
Question 13
Which heuristic is violated?
❌ Error prevention
❌ Help and documentation
❌ Error recovery
✅ Visibility of system status
Explanation:
Users cannot clearly see system feedback or current state.
Question 14
Comment on LinkedIn alumni group (sample answer):
This sounds like a great initiative. A shared alumni community can be very valuable for networking, learning, and continued professional growth. I appreciate the opportunity to stay connected with fellow designers.
🧾 SUMMARY TABLE
| Q# | Correct Answer(s) |
|---|---|
| 1 | True |
| 2 | Focus on user task |
| 3 | Wrong focus; Leading question |
| 4 | False |
| 5 | Vocabulary; Exploration; Feature sharing |
| 6 | All options |
| 7 | Spoken directions during real driving |
| 8 | Experience sampling |
| 9 | Assumption; Yes/No; Leading |
| 10 | Aesthetics & minimalist design |
| 11 | Help and documentation |
| 12 | Visibility of system status |
| 13 | Visibility of system status |
| 14 | Reflective feedback |