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Evaluation without Users Quiz :Evaluating User Interfaces (User Interface Design Specialization) Answers 2026

Question 1

Does heuristic evaluation require interaction with users?

  • ❌ Yes

  • No

Explanation:
Heuristic evaluation is an expert-based inspection method and does not require users.


Question 2

Adding more evaluators is always equally useful.

  • ❌ True

  • False

Explanation:
Adding evaluators has diminishing returns—after a point, new evaluators find mostly the same issues.


Question 3

Purpose of severity assessment:

  • ❌ Punish developers

  • ❌ Check evaluator accuracy

  • Provide a ranked list of problems for developers

  • ❌ Severity ratings are unimportant

Explanation:
Severity ratings help prioritize fixes based on impact and frequency.


Question 4

Flexibility and Ease of Use heuristic is commonly addressed by:

  • An accelerator

  • ❌ A discombobulator

  • ❌ Not a Nielsen heuristic

  • ❌ A Rube Goldberg device

Explanation:
Accelerators (shortcuts, hotkeys) allow expert users to work faster.


Question 5

Rainbow color scheme for continuous values violates which heuristic most?

  • ❌ Visibility of system status

  • ❌ Match between system and real world

  • ❌ The Affordances Rule

  • Help and Documentation

Explanation:
Rainbow scales are hard to interpret, especially without guidance, legends, or explanation.


Question 6

Only Nielsen’s heuristics should be used.

  • ❌ True

  • False

Explanation:
Heuristic evaluation can use custom or domain-specific heuristics as well.


Question 7

Visited links shown in different color address:

  • ❌ Flexibility and ease of use

  • ❌ User control and freedom

  • Recognition vs. Recall

  • ❌ Aesthetic and minimalist design

Explanation:
Users don’t have to remember which links they visited—the interface shows it.


Question 8

Why do evaluation without users?

  • ❌ Consistency across users

  • ❌ Only experts should evaluate

  • Cheaper and easier early problem detection

  • ❌ Designers know best

Explanation:
Non-user evaluation is cost-effective and helps catch issues early.


Question 9

Nielsen & Molich vs. MITRE Guidelines:

  • ❌ MITRE better but harder

  • ❌ Nielsen has longer list

  • ❌ MITRE more modern

  • Nielsen has shorter, more general heuristics tied to usability

Explanation:
Nielsen’s heuristics are compact, general, and usability-focused.


Question 10

Best use case for GOMS analysis:

  • Fast-food drive-thru cash register

  • ❌ Passport renewal system

  • ❌ First-time tax filing system

  • ❌ Home Wi-Fi setup

Explanation:
GOMS works best for frequent, routine, expert tasks.


Question 11

Besides counting actions, review:

  • ❌ Typing/pointing speed

  • ❌ Action order direction

  • ❌ Skill improvement over time

  • What users must learn, understand, or remember

Explanation:
Cognitive load is a key factor in action analysis.


Question 12

Important factors when choosing non-user evaluation methods:
(Multiple are valid conceptually, but best single answer expected)

  • ❌ Team demographics

  • ❌ User training ability

  • ❌ Only team resources

  • What problems you want to find & which method finds them

Explanation:
Evaluation methods should match the type of problems you’re targeting.


Question 13

Required for a cognitive walkthrough:

  • Definition of important user tasks and how they’re completed

  • ❌ Color selection

  • ❌ Running app

  • ❌ Timing mechanism

Explanation:
Cognitive walkthroughs focus on task reasoning, not implementation.


Question 14

Difference between the two cognitive walkthrough questions:

  • ❌ Label vs feedback

  • ❌ Task thinking vs control understanding

  • Visibility of control vs understanding its effect

  • ❌ Visibility vs appeal

Explanation:
First asks “Can the user see it?”
Second asks “Does the user understand what it does?”


🧾 Summary Table

Question Correct Answer
Q1 No
Q2 False
Q3 Ranked list of problems
Q4 Accelerator
Q5 Help and Documentation
Q6 False
Q7 Recognition vs. Recall
Q8 Easier & cheaper early evaluation
Q9 Shorter, general heuristics
Q10 Fast-food cash register
Q11 Learning & memory needs
Q12 Match problems to methods
Q13 Task definitions
Q14 Visibility vs understanding