Intro to UI Design: Psychology and Human Factors: Shortcuts to Understanding Your Users :Introduction to UI Design (User Interface Design Specialization) Answers 2026
Question 1
Which statements about short-term and long-term memory are true?
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❌ The recalling of short-term memory is slower than long-term memory.
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✅ Short-term memory can hold only a small amount of information, while long-term memory can hold an indefinite amount of information.
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✅ Short-term memory can hold information for a short period of time, while long-term memory can hold information for a long time.
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❌ Interface design should avoid heavily relying on users’ short-term memory and long-term memory.
Explanation:
Short-term memory is limited in both capacity and duration, while long-term memory is vast and long-lasting. Interface design should avoid heavy reliance on short-term memory, but long-term memory can still be leveraged (e.g., learned conventions).
Question 2
Characteristics of human perception
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❌ Human perception is stable and is not influenced by expectancies.
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✅ Human eyes and mind see objects as belonging together if they are near each other in space.
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❌ People respond very differently to the same shape in different sizes.
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✅ Context, environment, and surroundings influence individual perception.
Explanation:
Gestalt principles (like proximity) and contextual factors strongly influence perception.
Question 3
Principles that prevent slips
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❌ Good interface design should offer suggestions to users.
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✅ Good interface design should choose good defaults.
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✅ Good interface design should include helpful constraints.
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❌ Good interface design should not forgive slips.
Explanation:
Slips are prevented through constraints and good defaults. Forgiveness is important, not harmful.
Question 4
Relationship between Design Model, User Model, and System Image
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❌ Once designers understand both models, UI creation is easy.
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❌ Designers should make the design model match the user model first.
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✅ Designers should be explicit about their Design Model, then create a System Image that helps users form the same User Model.
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❌ Designers should rely on documentation after interface design.
Explanation:
This reflects Norman’s model: the interface (System Image) bridges designer intent and user understanding.
Question 5
Email reply confusion – which concept applies?
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✅ Gulf of Evaluation
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❌ Constraints
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❌ Mappings
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❌ Gulf of Execution
Explanation:
You can’t easily tell the current system state (whether a reply exists).
Question 6
Instructors can’t find grade-editing link
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✅ The Gulf of Execution
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❌ Poor Mappings
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❌ The Gulf of Evaluation
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❌ Excessive memory load
Explanation:
Users know what they want to do but can’t figure out how to do it.
Question 7
Thumbnail while dragging files is an example of
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❌ Constraints
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❌ Fitt’s Law
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✅ Feedback
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❌ Mappings
Explanation:
The system continuously shows what action is occurring.
Question 8
Drop-down list of US states
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❌ Attention
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❌ Mappings
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❌ Feedback
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✅ Constraints
Explanation:
The design prevents invalid input.
Question 9
Best example of Mapping
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❌ Google navigation drawer gesture
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❌ Netflix images
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❌ Yelp site purpose clarity
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✅ Pebble watch buttons mapping up/down navigation
Explanation:
Controls map naturally to their effects.
Question 10
Why social science research helps socio-technical design
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❌ Social science predicts behavior perfectly
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❌ Social psychology is science
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❌ People’s behavior is unpredictable
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✅ Social sciences provide theories that explain motivation and behavior in social settings
Explanation:
Design benefits from theoretical understanding, not prediction alone.
Question 11
“Application” power of HCI theory
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❌ Predict phenomena
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❌ Describe phenomena
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❌ Conceptual framework
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✅ Theory informs and guides system design
Explanation:
Application power means using theory to design better systems.
Question 12
True statement about Distributed Cognition
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❌ Unit of analysis is task transformation
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❌ Plans only emerge when problems occur
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❌ Privileges people over objects
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✅ It focuses on how information and thought are embedded in objects and actions
Explanation:
Distributed cognition extends cognition beyond the individual to artifacts and environment.
🧾 Summary Table
| Q# | Correct Answer(s) |
|---|---|
| 1 | 2, 3 |
| 2 | 2, 4 |
| 3 | 2, 3 |
| 4 | 3 |
| 5 | Gulf of Evaluation |
| 6 | Gulf of Execution |
| 7 | Feedback |
| 8 | Constraints |
| 9 | Pebble watch buttons |
| 10 | Social science theories explain behavior |
| 11 | Theory informs design |
| 12 | Cognition embedded in objects & actions |